Transcription: In this tutorial, we'll show you how to load and save .QLE objects when creating your Quake maps in Kool. Part of the reason that Kool uses the object-oriented editing concept is to support modularity and reusability of objects in Quake maps. For example, instead of recreating some of the commonly used objects in Kool such as staircases, doorways, chairs, and tables, we can often reuse those objects that have already been created by other Kool users. We provided We create a variety of pre-made objects ranging from bridges to home furniture on the cool CD-ROM. To add a cool object into our map, ...